UPDATE: A much easier way would be to use the Boom Box to double your attacks so that only one Infinijump is needed.
Megaflash Infinijump: Pwning bosses like a boss, one at a time.
Megaflash Infinijump: Pwning bosses like a boss, one at a time.
Sit back and admire the glory that is the Snow Go secret entrance as it currently stands in the Master Quest game mod. Not done yet, some things still subject to change, but this is how things are looking right now!
With the 2D section that is the original secret entrance of Snow Go complete, I was planning to make a massive screenshot of the entire thing together, but Crash 2's camera does some nifty things to create a nice 3D effect so splicing images together was proving impossible. It was then that I realised that I have a perfectly good means of showing the entire thing in one go... a video. I also decided to throw in a little of the 3D section for good measure.
For those who don't know what this is, this is a hard mode (often known as kaizo) hack or mod of Crash Bandicoot 2: Cortex Strikes Back for the PS1. I plan to shake up the entire game with new difficulty and challenges. For those interested in seeing the latest news about the mod, is the place to go.
Something not seen before is infinitely spinning penguins. This is an unused feature in Crash 2 that simply makes a penguin spin forever. You cannot kill these penguins except with body slam, but you can bounce infinitely on their heads. Too many of them lag the game though, so I use them carefully :P
Mario Kart fans, do not fret, I have not forgotten you all! CTGP and new videos are on the way slowly but surely. But please remember that this is not a MKW video, and I will delete all comments related to Mario Kart.
I'm rather pleased at how this is all looking. You might notice a couple of faults with object drawing (things suddenly appearing randomly instead of smoothly sliding onto the screen), but those are an easy fix, and will be sorted soon. More to come either on the blog or here, soon enough!
Thanks for watching, look forwards for more :)
A Mario Kart Wii room haunted by a racer who isn't really there... you see something new every day!
This video was actually recorded a long time ago, in a CTWW. It was recorded before I got the HD PVR, hence the quality. It's an unusual occurrence in which a room's listed player count and actual player count disagree resulting in a racer who disappears and reappears between races.
This glitch is something I've never seen before and has never happened since. There's really not much else to say, but it was rather interesting at the time it was happening heheh.
I wonder what kind of bad connection can cause this to occur? I swear I've seen everything at this point.
I had this video saved for a rainy day, and since I haven't uploaded recently I figured it'd be nice to bring you all something new, so here you are! Enjoy the video and thanks for watching!
That's right, footage of the final ever played Worldwide race on Mario Kart Wii exists, and I bring it here for you today. Credit to Lxpu (aka Nin Guig, lxpu) for the video!
Several people witnessed this final race. 1 day after the Nintendo WFC shutdown, some people were still playing in Worldwide. There was 1 Worldwide race with four players in it. One of those players was streaming, and me, SwordofSeals, Tock, and multiple others had gathered to watch the races, and monitor the last few people on Nintendo WFC (there were less than 100 online at that point, and only these 4 were in a game).
Suddenly, the matchmaking server, which we had been polling to check the player count, went dead. The matchmaking server is very important; aside from allowing us to monitor how many people were on, it serves a more critical task: Letting players meet each other in Worldwide. The room became unjoinable, and no new rooms could be made.
Thus, the death of the one remaining room was the death of Worldwide on Nintendo WFC. The final race of the room is featured here, along a very strange disconnect at the end when the final opponent quits. No rooms could possibly have formed afterwards, so we can say with confidence that this was the last Worldwide race on Nintendo WFC.
What I think is brilliant about this race is that it wasn't played between two tryhards. There were no Funkies lurking around. A Yoshi on a Mach Bike takes on a Toadette in a Concerto, around Luigi Circuit. A shoutout to very classic racing like in the very beginning, almost.
Now, this is just the final Worldwide race. It's possible other racers stayed online for longer, not playing games, possibly playing in private rooms if those still worked. But without the statistics, there was no way to know who was the last man standing.
So, what became of Lxpu, and Andrew after this race? Lxpu still plays Mario Kart Wii to this day on Wiimmfi! And we recently found out that Andrew is gudnaimsartaekn on YouTube, and has uploaded his own perspective of this race! You can see that here: watch?v=p1VETWruD1k
Hope you enjoy this video, and more stuff to come soon!
I don't claim to be a master gate clipper, just a demonstration that the old gate clip to break into Lanayru twilight early works fine and acts the same as on original TP. As long as you have Epona and access to the south Hyrule Field, you can break into Lanayru and Lake Hylia.
Though there's no reason to go there early unless you can get the Master Sword, among other things. I tried EMS, but I couldn't get it. I don't know if it's patched or if I just suck, this is my first time attempting most of these glitches. Not knowing if they'll work or not is probably not to my advantage :P I've also tried clipping into the pillar to get into the Water Temple early, but I either keep getting stuck in the pillar or fail to get out of bounds. I do think that one will work, though, it looks like it will, I'm just not doing it right.
...I also wonder if I should play games like a normal person when I first get them. But... that'd be too simple, right?
Operating the new CTGP Revolution Channel vs Riivolution Channel, both at the maximum speed, in a race to start a time trial on SNES Rainbow Road. Both had My Stuff for custom music and brsar enabled.
The CTGP Revolution Channel will be available when the update comes. Which is actually soon! We're updating to quickly to resolve the recent hacking situation on CTWW. Thus the channel is not as advanced as we originally hoped, but criticially the automatic updates are present; the most important part.
For those who don't know what the CTGP Revolution Channel is, it's a new launcher designed to replace Riivolution for the launching of Mario Kart Wii custom tracks. It will also handle all updates, and will eventually have the ability to modify things like the cup/course layout, and download music. It can update itself too, critically, so these features will be added immediately when they're ready! It also has greater compatibility than Riivolution; you can use it on a Wii U or any recent Wii that presents the "You must downgrade IOS37" message when attempting to run Riivolution.
features a good 24 new tracks and the usual roster of bugfixes for the current pack. Security is vastly increased which we hope will keep the hackers at bay for a significant while. As a reminder you will NOT be able to create an ISO of so if you have a malfunctioning disc drive, now is the time to get it replaced!
Keep an eye on this channel for updates, and we'll let you know more about the update very soon. Streams for testing may be up within the next few days as well.
Thanks for watching and enjoy!
Sound for the banner of the CTGP Revolution Channel is a snippet of Super Mario 64 "Fleeting Ecstasy" OCRemix by Benjamin Briggs - remix/OCR01311/
The music played inside of the channel itself was "The Blue Valley" by Karsten Koch, part of the Uplink soundtrack. This song won't be distributed with the channel, but you can put your own MP3s into a specific folder if you want the channel to play you a tune for whatever reason.
Watch in 720p if you can. It's a LOT nicer :P
A time trial on Lava Road played with a max speed hack set to 200. I had to! I was playing around with the max speed hack and tried out Lava Road and thought "I know there's a way I can get round this without failing ridiculously..." and so set to work doing it. The result looks pretty cool, so here it is.
It can be done faster, the route is not optimal because you can avoid hitting all of those metal bouncy meshes just before the second jump, I deliberately hit one of them each lap to slow down for the jump; if taking it at 200km/h you need to hit the lowest part of the jump in order to not go shooting off onto the horizon. The movement is so specific that I gave up on it.
So, wait, why on Earth was I messing around with a max speed hack in the first place? Well, my thoughts are it's about time to bring a new kind of series to this channel, one that I hope I can involve a lot of people in. 3 years ago, I used to participate in friend rooms where everyone was running the same max speed hack that I was just running in this video; set to 200, and we'd all go to race. There's a couple of ancient videos on this channel (3 years old) demonstrating it. Anyway, those races were damn fun and you can see in this video was kind of crazy stunts you can pull off at this kind of speed. Couple that with the fact that EVERYONE is going this fast, and you've got some ridiculously fast-paced and amusing racing. So, I plan to do more of these friend rooms, and upload the result! For the time being, it'll just be on normal tracks, but we may well release a special version of CTGP capable of playing at this speed too, because some custom tracks, such as this one, really work for the 200km/h hack.
So, expect more info on that sometime soon. I'm hoping to make a fixed schedule for these races so that my channel viewers can come join in, as with all my other uploads it's always been luck of the draw.
I can also do more of these overspeed time trial videos if people would like to see them. Got a track that you think would be fun to see? Let me know, and I'll see what I can do.
Thanks for reading, and enjoy the video!
Also... hopefully the quality should be nicer than usual :P I have bought something new... still experimenting with it to see what kind of quality I can achieve, heheh.
Ever been annoyed by glitchers ruining your races? Ever wished you could just mess up their race and watch them lose in a thoroughly fantastic manner? Well, now you can, with the new and improved Tree Circuit, upgraded by ChadSoft! Featuring not one, but two glorious cannons and more trollfaces than anyone would ever care to count, this version of Tree Circuit is essential for all your glitcher destroying needs. Your glitching friends will be sent soaring through the abyss, all the while listening to cackling laughter, and eventually dumped on a thundercloud box, after losing about 50 seconds of valuable racing time. As a bonus, it also comes with a fix for the more powerful glitch shortcut, which simply doesn't function as people would expect it to.
The new version of Tree Circuit will be included for FREE in the upgraded CTGP-R , which will be launching relatively soon. The update will also feature more humourous features that prevent unwanted shortcuts on other tracks, so don't forget to go exploring!
Fun shall be had, soon... :P
This is my latest speedrun of Crash Bandicoot 2: Cortex Strikes Back! I have since obsoleted this time, but there's no video on YouTube of the new run yet. But this run is still pretty good!
Not a commentary fan? Right this way. watch?v=sAV5G7klXJ8
If you ever want to watch me do some speedrun attempts live, this is the place to go: mrbean35000vr/
So! How does one take an already good run and cut another 8 minutes from it? Well, a change in hardware, some new tricks, and less deaths. This run was played on a real PAL PS2 slim with Fast Disc Speed enabled, which saves huuuuuge time on level loading. However, even without FDS, this run is faster than my old 1:29:39. Strictly speaking, this new run is actually 1:20:, but I don't care enough to nitpick over it. Round it up and be done :P
Like my old run, this video is commentated by me (MrBean35000vr) and Chadderz, my younger brother. The left side banner was made by me, and the clock belongs to Chadderz. Hope you appreciate both of them as they sure took a while to make!
A brief breakdown of this run, then. There were 5 accidental deaths this time around, of which only one was particularly terrible. The other 4 were due to my sheer incompetence at life but wasted less than 10 seconds apiece. All in all, I got very lucky with where I died. In particular, Warp Room 4 did not troll nearly as hard as usual, much to my pleasure.
So, for those new to Crash 2 speedruns, allow me to share with you some information about movement techniques.
The primary method of movement is Neutral Slide Spin, or NSS. To perform it, do a slide, then release the d-pad button or analog stick, and press spin before the slide ends. If you don't release the direction, your spin will be slow, but it's fast if you don't! A very fun and challenging way to play.
Glitched high jumps can be performed by spinning as you leap off the ground in a slide or crouch jump. These insanely high jumps can be used to jump to ledges or clear holes that are supposed to be impossible to clear.
The game allows you to keep crystals and gems in death, so deathwarping is viable in this game. It is used whenever dying is a faster method of going somewhere than walking there.
There are many other tricks, but YT descriptions aren't allowed to be too long. Watch the video for more!
This run was a long, long time coming, so I hope it is enjoyable to watch. Thanks to everyone who's been supportive while I sat there and reset and reset and reset and reset :P
Special thanks go to a few people; trihex and pirohiko for being my original inspiration. Sword0fSeals for being a boss and inventing strats and sitting there through tons of my runs while doing his own. Chadderz, because commentary among other things. CaneOfPacci for keeping those Crash leaderboards running (see spreadsheet/ccc?key=0AhkCyoaiK2XmdFZsRVZFTlVjUjdiUnJKZURfS0hpYlE#gid=13) and the other members of the Crash speedrunning community for various reasons, primarily for picking such a good set of games to speedrun :P
With that said, please enjoy, and thanks for watching/reading!
As much as I'd like to say "Here's a custom level for SMG2!", I cannot. Because it isn't. However, I can say "I've inserted another star in SMG2 in a level that already exists!". I can also say that I'll be attempting to do greater mods than this in the near future too. Yes, my aim is to create custom levels in SMG2 and distribute them for your entertainment. And if an editor is to be made, I'll have to be the one to make it, since Chadderz is busy with SZS Modifier. No doubt I'll be calling upon his assistance anyway...
But anyways. This is my Star 243 "Challenge", so to speak... and I hope some people will be willing to try and get this very annoying star :P What it involves, is going into Grandmaster Galaxy's The Perfect Run, preserving at least 2 clouds (or one if you're an epic jumper) all the way to the end, then using them to grab the star that I've placed nicely above the little house; way out of reach. This does up the challenge significantly, especially in the hammer bros section at the end, where you've effectively lost your ability to spin and have to stomp all enemies to death. Think of it like a green star for Grandmaster... ;)
Actually, at first, I was trying to put green stars in Grandmaster galaxy, but it didn't go according to plan, but I did manage to do this, so I'm quite happy :P
To try the star, you'll need a working copy of Riivolution, and presumably at least 241 of the other stars. I don't care how you get those, but to save on upload times, I won't be uploading the Riivo files :P If you have working MKW custom tracks that use Riivolution, then you'll be able to use this immediately.
The download link is here: ?d=633O422B
All you have to do is extract to the root of your SD card, and then play on Wii with Riivo. Make sure to select The Perfect Run, as even attempting to place your cursor over the new star will freeze the Wii, so be careful. I was trying to avoid this, but with my current knowledge, this is the best I can do. (Green stars are a LOT more stable, believe me. I might do some experiments with them in other levels.)
If you want to use an ISO, try this link instead: file/OP7AoPPo/ Use a clean ISO, insert the files you see in this ZIP into the ISO at the correct location (hint: The filenames do match.) If you encounter problems, I'm afraid I may not be able to help out. Riivolution users can also try this download if things don't work properly for them.
If you can score this extra star, your count will increase to 243, and it will be saved. If you play Galaxy 2 the normal way after obtaining the star, it will read 242 and you'll lose the star if you save. However, if you don't, and continue to use Riivolution, the 243rd star will be saved forever, if you wish :P
Have fun ;)
Mirror link for Riivolution users: file/AEkh9cvQ/