UPDATE: A much easier way would be to use the Boom Box to double your attacks so that only one Infinijump is needed.
Megaflash Infinijump: Pwning bosses like a boss, one at a time.
Megaflash Infinijump: Pwning bosses like a boss, one at a time.
Sit back and admire the glory that is the Snow Go secret entrance as it currently stands in the Master Quest game mod. Not done yet, some things still subject to change, but this is how things are looking right now!
With the 2D section that is the original secret entrance of Snow Go complete, I was planning to make a massive screenshot of the entire thing together, but Crash 2's camera does some nifty things to create a nice 3D effect so splicing images together was proving impossible. It was then that I realised that I have a perfectly good means of showing the entire thing in one go... a video. I also decided to throw in a little of the 3D section for good measure.
For those who don't know what this is, this is a hard mode (often known as kaizo) hack or mod of Crash Bandicoot 2: Cortex Strikes Back for the PS1. I plan to shake up the entire game with new difficulty and challenges. For those interested in seeing the latest news about the mod, is the place to go.
Something not seen before is infinitely spinning penguins. This is an unused feature in Crash 2 that simply makes a penguin spin forever. You cannot kill these penguins except with body slam, but you can bounce infinitely on their heads. Too many of them lag the game though, so I use them carefully :P
Mario Kart fans, do not fret, I have not forgotten you all! CTGP and new videos are on the way slowly but surely. But please remember that this is not a MKW video, and I will delete all comments related to Mario Kart.
I'm rather pleased at how this is all looking. You might notice a couple of faults with object drawing (things suddenly appearing randomly instead of smoothly sliding onto the screen), but those are an easy fix, and will be sorted soon. More to come either on the blog or here, soon enough!
Thanks for watching, look forwards for more :)
A Mario Kart Wii room haunted by a racer who isn't really there... you see something new every day!
This video was actually recorded a long time ago, in a CTWW. It was recorded before I got the HD PVR, hence the quality. It's an unusual occurrence in which a room's listed player count and actual player count disagree resulting in a racer who disappears and reappears between races.
This glitch is something I've never seen before and has never happened since. There's really not much else to say, but it was rather interesting at the time it was happening heheh.
I wonder what kind of bad connection can cause this to occur? I swear I've seen everything at this point.
I had this video saved for a rainy day, and since I haven't uploaded recently I figured it'd be nice to bring you all something new, so here you are! Enjoy the video and thanks for watching!
Watch in 720p if you can. It's a LOT nicer :P
A time trial on Lava Road played with a max speed hack set to 200. I had to! I was playing around with the max speed hack and tried out Lava Road and thought "I know there's a way I can get round this without failing ridiculously..." and so set to work doing it. The result looks pretty cool, so here it is.
It can be done faster, the route is not optimal because you can avoid hitting all of those metal bouncy meshes just before the second jump, I deliberately hit one of them each lap to slow down for the jump; if taking it at 200km/h you need to hit the lowest part of the jump in order to not go shooting off onto the horizon. The movement is so specific that I gave up on it.
So, wait, why on Earth was I messing around with a max speed hack in the first place? Well, my thoughts are it's about time to bring a new kind of series to this channel, one that I hope I can involve a lot of people in. 3 years ago, I used to participate in friend rooms where everyone was running the same max speed hack that I was just running in this video; set to 200, and we'd all go to race. There's a couple of ancient videos on this channel (3 years old) demonstrating it. Anyway, those races were damn fun and you can see in this video was kind of crazy stunts you can pull off at this kind of speed. Couple that with the fact that EVERYONE is going this fast, and you've got some ridiculously fast-paced and amusing racing. So, I plan to do more of these friend rooms, and upload the result! For the time being, it'll just be on normal tracks, but we may well release a special version of CTGP capable of playing at this speed too, because some custom tracks, such as this one, really work for the 200km/h hack.
So, expect more info on that sometime soon. I'm hoping to make a fixed schedule for these races so that my channel viewers can come join in, as with all my other uploads it's always been luck of the draw.
I can also do more of these overspeed time trial videos if people would like to see them. Got a track that you think would be fun to see? Let me know, and I'll see what I can do.
Thanks for reading, and enjoy the video!
Also... hopefully the quality should be nicer than usual :P I have bought something new... still experimenting with it to see what kind of quality I can achieve, heheh.
That's right, footage of the final ever played Worldwide race on Mario Kart Wii exists, and I bring it here for you today. Credit to Lxpu (aka Nin Guig, lxpu) for the video!
Several people witnessed this final race. 1 day after the Nintendo WFC shutdown, some people were still playing in Worldwide. There was 1 Worldwide race with four players in it. One of those players was streaming, and me, SwordofSeals, Tock, and multiple others had gathered to watch the races, and monitor the last few people on Nintendo WFC (there were less than 100 online at that point, and only these 4 were in a game).
Suddenly, the matchmaking server, which we had been polling to check the player count, went dead. The matchmaking server is very important; aside from allowing us to monitor how many people were on, it serves a more critical task: Letting players meet each other in Worldwide. The room became unjoinable, and no new rooms could be made.
Thus, the death of the one remaining room was the death of Worldwide on Nintendo WFC. The final race of the room is featured here, along a very strange disconnect at the end when the final opponent quits. No rooms could possibly have formed afterwards, so we can say with confidence that this was the last Worldwide race on Nintendo WFC.
What I think is brilliant about this race is that it wasn't played between two tryhards. There were no Funkies lurking around. A Yoshi on a Mach Bike takes on a Toadette in a Concerto, around Luigi Circuit. A shoutout to very classic racing like in the very beginning, almost.
Now, this is just the final Worldwide race. It's possible other racers stayed online for longer, not playing games, possibly playing in private rooms if those still worked. But without the statistics, there was no way to know who was the last man standing.
So, what became of Lxpu, and Andrew after this race? Lxpu still plays Mario Kart Wii to this day on Wiimmfi! And we recently found out that Andrew is gudnaimsartaekn on YouTube, and has uploaded his own perspective of this race! You can see that here: watch?v=p1VETWruD1k
Hope you enjoy this video, and more stuff to come soon!
Ever been annoyed by glitchers ruining your races? Ever wished you could just mess up their race and watch them lose in a thoroughly fantastic manner? Well, now you can, with the new and improved Tree Circuit, upgraded by ChadSoft! Featuring not one, but two glorious cannons and more trollfaces than anyone would ever care to count, this version of Tree Circuit is essential for all your glitcher destroying needs. Your glitching friends will be sent soaring through the abyss, all the while listening to cackling laughter, and eventually dumped on a thundercloud box, after losing about 50 seconds of valuable racing time. As a bonus, it also comes with a fix for the more powerful glitch shortcut, which simply doesn't function as people would expect it to.
The new version of Tree Circuit will be included for FREE in the upgraded CTGP-R , which will be launching relatively soon. The update will also feature more humourous features that prevent unwanted shortcuts on other tracks, so don't forget to go exploring!
Fun shall be had, soon... :P
I don't claim to be a master gate clipper, just a demonstration that the old gate clip to break into Lanayru twilight early works fine and acts the same as on original TP. As long as you have Epona and access to the south Hyrule Field, you can break into Lanayru and Lake Hylia.
Though there's no reason to go there early unless you can get the Master Sword, among other things. I tried EMS, but I couldn't get it. I don't know if it's patched or if I just suck, this is my first time attempting most of these glitches. Not knowing if they'll work or not is probably not to my advantage :P I've also tried clipping into the pillar to get into the Water Temple early, but I either keep getting stuck in the pillar or fail to get out of bounds. I do think that one will work, though, it looks like it will, I'm just not doing it right.
...I also wonder if I should play games like a normal person when I first get them. But... that'd be too simple, right?
As much as I'd like to say "Here's a custom level for SMG2!", I cannot. Because it isn't. However, I can say "I've inserted another star in SMG2 in a level that already exists!". I can also say that I'll be attempting to do greater mods than this in the near future too. Yes, my aim is to create custom levels in SMG2 and distribute them for your entertainment. And if an editor is to be made, I'll have to be the one to make it, since Chadderz is busy with SZS Modifier. No doubt I'll be calling upon his assistance anyway...
But anyways. This is my Star 243 "Challenge", so to speak... and I hope some people will be willing to try and get this very annoying star :P What it involves, is going into Grandmaster Galaxy's The Perfect Run, preserving at least 2 clouds (or one if you're an epic jumper) all the way to the end, then using them to grab the star that I've placed nicely above the little house; way out of reach. This does up the challenge significantly, especially in the hammer bros section at the end, where you've effectively lost your ability to spin and have to stomp all enemies to death. Think of it like a green star for Grandmaster... ;)
Actually, at first, I was trying to put green stars in Grandmaster galaxy, but it didn't go according to plan, but I did manage to do this, so I'm quite happy :P
To try the star, you'll need a working copy of Riivolution, and presumably at least 241 of the other stars. I don't care how you get those, but to save on upload times, I won't be uploading the Riivo files :P If you have working MKW custom tracks that use Riivolution, then you'll be able to use this immediately.
The download link is here: ?d=633O422B
All you have to do is extract to the root of your SD card, and then play on Wii with Riivo. Make sure to select The Perfect Run, as even attempting to place your cursor over the new star will freeze the Wii, so be careful. I was trying to avoid this, but with my current knowledge, this is the best I can do. (Green stars are a LOT more stable, believe me. I might do some experiments with them in other levels.)
If you want to use an ISO, try this link instead: file/OP7AoPPo/ Use a clean ISO, insert the files you see in this ZIP into the ISO at the correct location (hint: The filenames do match.) If you encounter problems, I'm afraid I may not be able to help out. Riivolution users can also try this download if things don't work properly for them.
If you can score this extra star, your count will increase to 243, and it will be saved. If you play Galaxy 2 the normal way after obtaining the star, it will read 242 and you'll lose the star if you save. However, if you don't, and continue to use Riivolution, the 243rd star will be saved forever, if you wish :P
Have fun ;)
Mirror link for Riivolution users: file/AEkh9cvQ/
This video was made in a private room, so no complaints allowed! Compare the two videos side by side to get an idea of what's going on.
Currently I am working on a cheater and hacker detection/blocking system that I've nicknamed "Ignorance is Bliss".
It is able to determine when a user is using item hacks in an online race, and block that player from being able to send item commands to your Wii! Furthermore, it also blocks that user from being able to touch you, or win the race on your Wii, meaning they really can't do anything to you.
The detection system is watching out for several things, and more are planned. The "reason" byte (left-side, 3rd byte) indicates what a player has done wrong, and also what the system is watching for. Here's a list of the values the "reason" byte can be:
00 - Nothing
01 - People trailing items that are different from the ones they report as having.
02 - Timer hacks.
03 - Glitch abuse.
04 - If the lightning delimiter, POW delimiter, or Blooper delimiter are used.
05 - People using items that are different from the ones they report as having.
06 - If unstable drop items are shot.
07 - If a user has an item in the hold without touching a box.
08 - If a user has registered an item, but we can't tell how they got it.
In the CTGP version that has been released recently, and in all future versions (not in this video), the cheat reason and player ID will be written into the milliseconds of the clock when detection occurs. The first two digits will be player ID (01 - 12, based on the position of the player on the VR screen prior to the race), and the final digit is the cheat reason from above.
If these are detected and a certain threshold is reached (to compensate for any lag, with some exceptions), the player can no longer send item commands to your Wii, interact with your racer, or finish any higher than last place (on your Wii. They can win on theirs). You may notice that some obvious things are missing (speed hacks, instant miniturbo, anyone?) but I'm planning on implementing those later on.
This video shows the detection system in action, with two points of view, one from my point of view, and another from SpyKid, who was hacking. We did this all in a private room for obvious reasons. By comparing the videos side by side, you can see exactly what happens when the threshold is reached, how many items SpyKid tried to use on me that didn't exist, etc. And how he lost on my Wii at the end. Also, naturally, credit to SpyKid for the right-side footage.
There was a second hacker in that race, testing more subtle hacks. The detection system caught him out too, but that player did not cheat enough to get discounted from the results. As the system becomes more reliable, the cheating threshold can be lowered to make detection easier. But this is currently a work in progress, and I'm still working on ironing out the last remaining false positives that sometimes show up.
It's currently out in CTGP, and will be ported to other patchers soon. So far, actual testing against Worldwide hackers is going reasonably well. It's funny that the most complicated cheat code I've ever written is a cheat code that stops other cheaters. Oh, the irony.
I'm making all of this to help encourage more Wiimmfi Worldwide play. Coupled with the new ban system that was recently rolled out, hacking on Wiimmfi could become very difficult soon, and not very rewarding. Part of the reason that many players do not play or stopped participating in Worldwide is because of the cheating situation, and I hope we can resolve that. Further, this stuff could also be used to help search for cheaters in clan wars and similar, though it cannot detect "guru" codes. It'd be very hard to make a system that could find those.
So guys, I will be continuing to work on this over the coming days, and hopefully I'll have good results to bring soon. I can implement this very easily into the CTGP-R Channel via auto update, and to the Homebrew Channel Wiimmfi patcher that I made (with a manual update). I can also provide instructions to make it work with the other patchers. If everyone has the cheater protection, there will be no point to anyone hacking, and that is my goal!
Thanks for watching, and see you all again!
One of the new features to be included in the update as part of the CTGP Revolution Channel. If you think the buttons look bland, worry not. They're placeholder graphics and will probably be replaced before long :P
So, if you're like the many, many people in the world who have a shred of logical sense, then you must've realised by now that the cup/course layout of the current version of CTGP, is frankly, garbage. So, here I come with a way to rectify that! This feature was coded by me (MrBean35000vr) over the past few days.
Basically, it allows you to rearrange your cups and their contents to your liking. You can even totally exclude courses that you don't like. The best part is, you can still play online with this setup; if anyone votes a track not in your cup, it just works anyway! Random will also only pick from your chosen tracks, too, so you can cast Random without needing to worry about anything you don't like being picked.
How you choose to use this feature, is, of course, totally up to you! Want 54 cups filled with Desert Mushroom Ruins? You got it. Want only one cup, with Icy Mountaintop, Codename: BIGBOX, Luigi's Island and Rezway? This is the way to do it. Want things in alphabetical order, perhaps? Easily done!
I still don't know when the update will be ready; that's actually why I coded this. I'm going to be coding a lot of random features while Chadderz finishes the main game loader. That way, we'll have a lot of things available right from the start! Time to prove that I, too, am vaguely useful :P
The music featured on the channel is "The Blue Valley" by Karsten Koch, part of the Uplink soundtrack. The channel has the ability to play MP3s, so you can make it play you a tune as you organise cups, if you'd like.
With that said, thanks for watching, and see you all next time!